airpods case: form study

INDUSTRY:

INDUSTRIAL & PRODUCT DESIGN

TOOLS

PROCREATE, SOLIDWORKS, KEYSHOT

YEAR:

2025

EXPERIENCE:

FORM EXPLORATION, 3D MODELING, RENDERING

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about.

shell_ONE


I designed this protective shell as a study in translating 2D art into 3D hardware. I was inspired by the geometric grid of Grcic's Chair_ONE to guide the web of the frame, ensuring it covers the most vulnerable areas while keeping the original AirPods form visible. My goal was to move past a standard case and create a minimalist exoskeleton that feels like a premium extension of the Apple design language.

shell_ONE


I designed this protective shell as a study in translating 2D art into 3D hardware. I was inspired by the geometric grid of Grcic's Chair_ONE to guide the web of the frame, ensuring it covers the most vulnerable areas while keeping the original AirPods form visible. My goal was to move past a standard case and create a minimalist exoskeleton that feels like a premium extension of the Apple design language.

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challenge.

The main challenge was reconciling the aggressive, faceted geometry of Grcic’s Chair_ONE with the soft, fluid surfaces of the Apple ecosystem. I began by studying the geometric structure of the chair, using its distinct facets as a framework for my design. By analyzing the angular movements within the chair's form, I iterated toward a final design. My goal was to simplify the geometry so the final shell felt like it actually belonged to the AirPods, instead of just being an add-on.

The main challenge was reconciling the aggressive, faceted geometry of Grcic’s Chair_ONE with the soft, fluid surfaces of the Apple ecosystem. I began by studying the geometric structure of the chair, using its distinct facets as a framework for my design. By analyzing the angular movements within the chair's form, I iterated toward a final design. My goal was to simplify the geometry so the final shell felt like it actually belonged to the AirPods, instead of just being an add-on.

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final result.

Developed the final 3D model in SolidWorks, ensuring precise geometry before transitioning to KeyShot for high-fidelity material application and photorealistic rendering.

Developed the final 3D model in SolidWorks, ensuring precise geometry before transitioning to KeyShot for high-fidelity material application and photorealistic rendering.

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Let’s Connect
I’m always open to discussing new opportunities in Product Design or Product Management.


If you’re interested in working together or just want to chat about design, sketching, or anything in between, I’d love to hear from you.

Available For Work

ubinkw@gmail.com

All rights reserved,

UBINKW ©2026

Let’s Connect
I’m always open to discussing new opportunities in Product Design or Product Management.


If you’re interested in working together or just want to chat about design, sketching, or anything in between, I’d love to hear from you.

Available For Work

ubinkw@gmail.com

All rights reserved,

UBINKW ©2026

Let’s Connect
I’m always open to discussing new opportunities in Product Design or Product Management.


If you’re interested in working together or just want to chat about design, sketching, or anything in between, I’d love to hear from you.

Available For Work

ubinkw@gmail.com

All rights reserved, UBINKW ©2026