Ubin presenting Folio to engineers at the Apple Developer Center in Singapore, with the live demo on screen behind her.

Case study · Spatial computing

Folio

Spatial computing for faster mental processing.

A working visionOS demo that lays complex, high-stakes information out in space rather than a 2D screen. I conceptualized, designed, and built it solo in Swift with no prior visionOS experience, and demoed it live to engineers at the Apple Developer Center.

Role
Solo: research, design, build
Timeline
Jan - Apr 2026
Platform
Apple Vision Pro · visionOS
Built with
Swift · Xcode
Shown at
Apple Developer Center, Singapore
A patient's two-year recovery, laid out in space around the viewer inside Apple Vision Pro. Dated panels recede left-to-right through a gallery, with the most critical information closest.
Folio running on Apple Vision Pro: a full patient history arranged in space, chronological across the room, prioritised by depth.

First, the ground

Spatial computing lets a computer place digital content in the real room around you. With Apple Vision Pro, you wear a headset, see your surroundings, and interact with windows and objects that float in space. Instead of everything living inside one flat rectangle, the whole room becomes the canvas.

Folio asks a simple question of that new canvas: if we finally have depth, distance, and position to work with, what should serious information look like?

Why this reads differently

Screen design has had plenty of time to figure itself out. There is a right way to build a form, a known grammar for navigation, an agreed meaning for a floating button. Much of interface work is recognising the pattern that fits and executing it well.

Spatial computing has almost none of that. There is no settled answer for how far away a document should sit, what depth means. Or how someone finds a thing they put behind them. Apple's guidelines cover comfort thoroughly, but comfort guidance is not information-design grammar. It does not tell you how to compose in a room.

So every decision here had to come from perceptual psychology and human factors rather than from precedent.

The problem

Information overload isn't a content problem. It's a spatial one.

As a designer, I think in space. I cover whiteboards in notes and scatter post-its to consolidate an idea until it finally lands. That instinct is not a quirk. It is how the mind works best.

When information is forced into 2D, the brain does the work the interface should have done, building the connections mentally with no visual translation. The result is cognitive fatigue, missed connections, and slower decisions. The next frontier of clarity is not better screens. It is better space.

A person rubbing their eyes at a flat monitor, mentally fatigued.
A designer standing back from a whiteboard covered in sticky notes, thinking in space.

Who it's for

People for whom mental fatigue is a liability, not a nuisance.

There is a category of professional where cognitive fatigue carries real cost. Their tools were built for flat screens, which force them to do the spatial work in their head before the real work even begins.

Medical professional reviewing an x-ray.
Medical professionalsStitching imaging, notes, timelines and results from disconnected systems.
Risk analysts reviewing data on large displays.
Risk analystsSynthesising intelligence under time pressure.
Air traffic control room.
Air traffic controllersHolding dozens of moving aircraft in mind at once.

The flagship case: medicine

A clinician walking into a briefing has to mentally assemble imaging, notes, timelines and results from separate systems. That mental overhead has a cost. Folio exists to remove it, so I built the whole system around a constructed clinical case.

The insight

The idea is not new. The medium is.

A wall of post-it notes arranged in clusters.
Designers already think this way: post-it walls, Miro boards, ideas arranged in space.
A curated museum gallery leading the visitor through a sequence of works.
Walk through a well-designed museum and you move through a curated argument, not a brochure.

Your brain has dedicated hardware for space

The hippocampus builds maps of physical environments. Placing information in places is a privileged channel into memory, the same reason memory palaces work.

Space offloads working memory

We can only hold a handful of things in mind at once, about four to seven by classic estimates (Miller; Cowan). Spreading information across the room lets the environment hold it, freeing the mind to reason instead of juggle.

Depth is read pre-attentively

We perceive depth and grouping before we consciously focus. Encoding importance as depth means priority is read instantly, without reading a single label.

Moving through space is lighter than clicking

Studies of large and immersive displays find physical navigation less taxing than window-switching and scrolling, which reduces fatigue on long tasks.

4–7 items the mind can hold in working memory at once
~4min for clinical trainees to reach competency with Vision Pro in a 2025 radiology pilot
≥4/5 perceived ease of use and efficiency from those same trainees

In a 2026 mixed-reality vascular case, surgeons reported that spatial computing gave “superb visualization and better spatial awareness” than a conventional workstation, with intuitive gestures and a minimal learning curve.

Integration of high-resolution mixed-reality models into resident training, 2026

One thing to note: The strongest, most established evidence is for spatial memory, cognitive load and sensemaking. Direct proof that Vision Pro specifically cuts errors or decision time is early but promising, and the real sweet spot is complex, high-load, relational work. That is exactly the space Folio is designed for.

How it works

Three tools a flat screen never had.

Screens have two dimensions. For decades we have tried to express priority, sequence and relationships, all inherently spatial ideas, on a surface with no depth, distance or position. Tabs, folders and digital workspaces are workarounds for that missing third dimension.

Position

Where a panel sits places it in a sequence.

Distance

How far it is along the room maps to time.

Depth

How close it sits to you signals how much it matters.

Diagram: the X axis runs left to right as time, from past to now. The Z axis runs into depth as criticality. Panels recede as they get older, and the most critical, most recent panel sits closest to the viewer.
Time runs left to right. Criticality runs in depth: the most urgent, most recent information sits closest, while supporting context recedes.
A bulleted outline of a cat's morning, redrawn as frames arranged in space: five main steps sit in a front row, with their supporting details stacked behind them.
We already do this in writing. A document gives the main idea a heading and indents the supporting detail beneath it, so you can read only the headings and still follow the whole argument. Folio translates that hierarchy into space. The front frames are the headings, the ones you read first. Everything that supports them sits behind, in reach and out of the way.

The solution, in action

A two-year recovery, laid out in one room.

To stress-test the system, I authored a complete clinical case, Mark J., recovering from a shoulder injury across two years: MRI scans, longitudinal pain graphs and detailed clinical narratives, all placed in space.

This is me doing a demo captured on Apple Vision Pro using screen record.
  1. Far left, the beginning

    The initial intake panel, dated Nov 12 2024: symptoms, functional impact, physical examination, all structured and immediately readable.

  2. Moving right, time passes

    Each column is a point in time. Consultation, MRI scans, an AP x-ray, mid-recovery plateau, a winter setback, a functional breakthrough. As you move right, you move forward in the recovery.

  3. Deeper back, supporting context

    Panels that sit further away are still accessible, but they are not competing for attention. Depth does the prioritising.

  4. The payoff

    A clinician steps into the space and the full story of the patient's care is already in front of them: chronological, spatial, with priority built into the depth of the room.

Every choice, grounded in research

Design decisionThe principle it satisfies
Reports laid out left-to-right, chronologicallySpatial anchoring & hippocampal spatial memory
Depth encodes criticalityDepth cues & pre-attentive processing
You physically walk through the timelineEmbodied cognition: moving is lighter than clicking
The whole story is visible at onceWorking-memory offloading & lower cognitive load

Challenges I worked through

Making an abstract idea legible. If you were to make a theater app for viewing shows in the AVP, you can literally describe it as such. Since my idea was testing the bounds of what spatial computing could improve for us, rather than just being an app in the AVP, I really struggled to find the right way to explain it.

Learning the platform from zero. I started with absolutely no Swift and no visionOS experience and ended the project with a live demo on the AVP. I got the Apple demo of the Vision Pro at the start of this journey and that was actually my first time ever using any sort of VR headset. Then, with the help of AI, I was able to implement the ideas that I had. Figuring out how to think about design within this new realm and also how to use AI efficiently and properly communicate intent to it was definitely difficult. I got plenty of things wrong, was humbled a lot, but learned so much from it.

The outcome

Presented to engineers at the Apple Developer Center.

I presented Folio and its live demo to an audience of Apple engineers and developers. For a concept built from zero in a single semester, I was really proud of this achievement.

Ubin presenting the Folio demo at the Apple Developer Center, the medical use case on screen.
Presenting Folio and the live demo at the Apple Developer Center.

A note on how I got here

From a designer who observes to a builder who creates.

Ubin trying Apple Vision Pro for the first time at the Marina Bay Apple Store.
The first tryMy first time in Apple Vision Pro. It was the moment our digital boundaries started to feel like they were dissolving.
The iOS Conf SG stage in Singapore.
iOS Conf SGAttending iOS Conf SG in Singapore, surrounded by independent builders, boosted my initiative and my belief that I could build and ship an app myself.

iOS Conf SG · January 2026

The talk that changed what I thought I was allowed to build.

Fiachra MacFadden on stage at iOS Conf SG in Singapore, in front of a large slide listing the tools he used to build his app. The audience is seated in front of the stage. that's me
Fiachra MacFadden at iOS Conf SG, Singapore, January 2026. Photo: Fiachra MacFadden.

I attended this conference at the very start of the semester when I was thinking of what to create for my project. For the first time, I attended an event full of independent builders shipping their own work. And for the first time I saw someone without a heavy technical background participate. All of a sudden, the distance between having an idea and having a running product started to look much shorter.

Fiachra MacFadden, a product designer, was that someone. He walked the audience through an app he had designed and built himself. Not an engineer, but a fellow designer presenting a finished product he had personally shipped and is now even making revenue.

This reframed my mindset as a designer. There is a certain formula for aspects of design which are definitely critical, but with this newfound idea that I could also build something from start to finish, I started to break out of that structure. This was just a personal deficiency but I think the comfort of having those “formulas”, although the process for design is still abstract, was causing me to unintentionally limit myself. If something felt too ambitious I would scratch it from a mental note, or if something seemed unrealistic or less conventional as well.

Becoming capable of building helped me zoom out a lot. I wasn't just handing off a design and seeing what someone had to say about its feasibility. I was that person and I had to distinguish if it was feasible while also thinking holistically about the product and if a certain design change is both possible and productive. These principles I would have to remind myself to reflect on before, but now with this more builder mindset it just became natural.

What's next

Hand the arrangement to the user.

For the concept right now, the layout is defined by the builder. The next evolution is handing that control over: input your own data, arrange it in space, and send that arrangement to someone else. Not a document, not a dashboard, but the actual spatial layout, intact. The person receiving it gets the context, the relationships and the hierarchy, in the space the information was designed to live in.

Because the screen was never the limit. It was just the starting point.

Selected sources

  1. Andrews, Endert & North. Space to Think: Large, High-Resolution Displays for Sensemaking. CHI 2010.
  2. Lisle et al. Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process. IEEE VR 2023.
  3. Ragan et al. Supporting Cognitive Processing with Spatial Displays.
  4. Baddeley. Working Memory and the visuospatial sketchpad.
  5. Sweller. Cognitive Load Theory and its applications to interface design.
  6. Feasibility of Using the Apple Vision Pro for Diagnostic Radiology: User Experience and Perceived Clinical Utility. 2025.
  7. Integration of high-resolution mixed-reality models into resident training (emergent vascular care). 2026.
  8. Early Applications of Apple Vision Pro in Clinical Medicine and Healthcare. Frontiers in Medical Technology, 2026.

These ground the design decisions above. The evidence for spatial memory, working memory and sensemaking is well established; direct Vision Pro clinical outcomes are early-stage and framed that way throughout.